VGM typedef for 3D transformation represented by std::vector<double>:
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#include <Transform.h>
VGM typedef for 3D transformation represented by std::vector<double>:
- std::vector<double>[0] translation X in mm
- std::vector<double>[1] translation Y in mm
- std::vector<double>[2] translation Z in mm
- std::vector<double>[3] axis angle X in degree
- std::vector<double>[4] axis angle Y in degree
- std::vector<double>[5] axis angle Z in degree
- std::vector<double>[6] reflection info:
- 0 - no reflection
- 1. - reflection in Z
Using GDML convention for axis angles definition.
- Author
- Ivana Hrivnacova; IPN Orsay
The documentation for this class was generated from the following file: